Marron Citidel (/ˈmɛrən/ [Translation Unavailable]) is a subtropical Large City located in Bluerock Dutchy, Qiban Kingdom, within the Sylvan.
The name Marron Citidel is derived from the Sylvin language, as Marron Citidel was founded by Non Every, who was culturaly Sylvin.
Climate
Marron Citidel has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 12°C (53°F). Marron Citidel receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Marron Citidel covers an area of nearly 114 km2 (45 mi2), and an average elevation of 4834 m (15859 ft) above sea level.
Overview
Marron Citidel was founded durring the early 15th century in spring of the year 1432, by Non Every. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Non Every.
Marron Citidel was built using the conventions of Sylvin durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Marron Citidel is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Marron Citidel is buildings are speckled and packed arround restrictive packed earth streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Marron Citidel's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Marron Citidel seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.
Civic Infrastructure
Marron Citidel possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Marron Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Marron Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Marron Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Marron Citidel's parks.
Marron Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Marron Citidel.
Marron Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Marron Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Marron Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Marron Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Marron Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Marron Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Marron Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Marron Citidel's public wards, blessings, and other arcane systems.
Marron Citidel has an Arcane Academy which provides higher education in the arcane sciences.
Marron Citidel possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Marron Citidel's grid is powered by hydrogalvanic generators.
Marron Citidel possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Marron Citidel has a first rate hospital which caters to anyone in need of long term medical care.
Marron Citidel has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Marron Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Marron Citidel's natural decorations nor waterways.
Marron Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Marron Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Marron Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Marron Citidel's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Marron Citidel the stars are always right.
The Land Lamprey near Marron Citidel are known to be more aggressive than normal.
Marron Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Abjuration energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 49
Farmers: 92
Farm Laborer: 168
Hunters: 96
Milk Maids: 67
Ranchers: 35
Ranch Hands: 82
Shepherds: 72
Farmland: 108399 m2
Cattle and Similar Creatures: 6741
Poultry: 80895
Swine: 5393
Sheep: 269
Goats: 53
Horses, Mounts, and Beasts of Burden: 2696
Craftsmen
Arms and Toolmakers: 52
Blacksmiths: 59
Bookbinders: 32
Buckle-makers: 37
Cabinetmakers: 62
Candlemakers: 89
Carpenters: 78
Clothmakers: 77
Coach and Harness Makers: 28
Coopers: 72
Copper, Brass, Tin, Zinc, and Lead Workers: 36
Copyists: 26
Cutlers: 22
Fabricworkers: 56
Farrier: 199
Furriers: 17
Glassworkers: 103
Gunsmiths: 60
Harness-Makers: 25
Hatters: 51
Hosiery Workers: 19
Jewelers: 30
Leatherwrights: 77
Locksmiths: 26
Matchstick makers: 43
Musical Instrument Makers: 36
Painters, Structures and Fixtures: 35
Paper Workers: 37
Plasterers: 34
Pursemakers: 42
Roofers: 28
Ropemakers: 27
Rugmakers: 26
Saddlers: 48
Scabbardmakers: 60
Scalemakers: 28
Scientific, Surgical, and Optical Instrument Makers: 17
Sculptors, Structures and Fixtures: 26
Shoemakers: 25
Soap and Tallow Workers: 98
Tailors: 185
Tanners: 34
Upholsterers: 39
Watchmakers: 39
Weavers: 81
Whitesmiths: 22
Merchants
Adventuring Goods Retellers: 19
Arcana Sellers: 19
Beer-Sellers: 36
Booksellers: 42
Butchers: 70
Chandlers: 69
Chicken Butchers: 71
Entrepreneurs: 27
Fine Clothiers: 69
Fishmongers: 72
Florists: 16
Potion Sellers: 46
Resellers: 112
Spice Merchants: 39
Wine-sellers: 53
Wheelwright: 41
Woodsellers: 25
Service workers
Bakers: 149
Barbers: 163
Coachmen: 39
Cooks: 96
Doctors: 56
Gamekeepers: 40
Grooms: 23
Hairdressers: 89
Healers: 78
Housekeepers: 70
Housemaids: 168
House Stewards: 77
Inns: 26
Laundry maids: 50
Maidservants: 86
Nursery Maids: 51
Pastrycooks: 89
Restaurateur: 103
Tavern Keepers: 103
Specialized Laborer
Ashworkers: 38
Bleachers: 24
Chemical Workers: 15
Coal Heavers: 50
In-Town Couriers: 61
Long Haul Couriers: 61
Dockyard Workers: 52
Gas Workers: 13
Hay Merchants: 22
Leech Collectors: 71
Millers: 64
Miners: 61
Oilmen and Polishers: 43
Postmen: 62
Pure Finder: 35
Skinners: 84
Sugar Refiners: 15
Tosher: 39
Warehousemen: 86
Watercarriers: 60
Watermen, Bargemen, etc.: 79
Skilled Laborers
Accountants: 34
Alchemist: 38
Clerk: 57
Dentists: 28
Educators: 78
Engineers: 39
Gardeners: 26
Mages: 19
Plumbers: 27
Pharmacist: 33
Professors: 11
Scientists: 19
Wizards: 11
Civil Servants
Adventurers: 25
Bankers: 37
Civil Clerks: 69
Civic Iudex: 30
Consultants: 17
Exorcist: 65
Fixers: 31
Kami Clerk: 51
Landlords: 53
Lawyers: 32
Legend Keepers: 42
Militia Officers: 337
Monks, Monastic: 84
Monks, Civic: 84
Historian, Oral: 67
Historian, Textual: 32
Policemen, Sheriffs, etc.: 64
Priests: 96
Rangers: 37
Rat Catchers: 41
Scholars: 44
Spiritualist: 50
Slayers: 15
Storytellers: 110
Military Officers: 84
Cottage Industries
Brewers: 81
Comfort Services: 128
Enchanters: 29
Herbalists: 30
Jaminators: 107
Needleworkers: 81
Potters: 47
Preserve Makers: 74
Quilters: 37
Seamsters: 158
Spinners: 72
Tinker: 28
Weaver: 74
Artists
Actors: 28
Architects: 10
Bards: 42
Costumers: 16
Dancers: 32
Drafters: 17
Engravers: 21
Fine Furniture Carpenters: 13
Glaziers: 29
Inlayers: 25
Musicians: 77
Painters, Art: 13
Playwrights: 29
Sculptors, Art: 23
Wood Carvers: 86
Writers: 89
Produce Industries
Butter Churners: 96
Canners: 79
Cheesmakers: 99
Ice Merchants: 12
Millers: 55
Picklers: 44
Smokers: 34
Stockmakers: 30
Tobacconists: 42
Tallowmakers: 62
10438 of Marron Citidel's population work within a Foundational Occupation.
612 work in Agriculture
2343 work as Craftsmen
826 work as Merchants
1556 work as Service Workers
1035 work as General Laborers
420 work as Skilled Laborers
1597 work as Civil Servants
946 work in Cottage Industries
550 work as Artists
553 work in Produce Industries
14910 of Marron Citidel's population do not work in a formal occupation, but do contribute to the local economy. 1617 (6%) are noncontributers.
Points of Interest
Marron Citidel is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.
Marron Citidel's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Marron Citidel suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
The the a cup of Elven High Magic, an a cup imbued with notable amounts of Elven High Magic energies was created in Marron Citidel by in time immemorial, reportedly some time during the late 2nd century.